﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.iPhoneTouch
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;
using System.ComponentModel;
using System.Runtime.InteropServices;

#nullable disable
namespace UnityEngine
{
  [EditorBrowsable(EditorBrowsableState.Never)]
  [Obsolete("iPhoneTouch struct is deprecated. Please use Touch instead (UnityUpgradable) -> Touch", true)]
  [StructLayout(LayoutKind.Sequential, Size = 1)]
  public struct iPhoneTouch
  {
    [EditorBrowsable(EditorBrowsableState.Never)]
    [Obsolete("positionDelta property is deprecated. Please use Touch.deltaPosition instead (UnityUpgradable) -> Touch.deltaPosition", true)]
    public Vector2 positionDelta => new Vector2();

    [EditorBrowsable(EditorBrowsableState.Never)]
    [Obsolete("timeDelta property is deprecated. Please use Touch.deltaTime instead (UnityUpgradable) -> Touch.deltaTime", true)]
    public float timeDelta => 0.0f;

    public int fingerId => 0;

    public Vector2 position => new Vector2();

    public Vector2 deltaPosition => new Vector2();

    public float deltaTime => 0.0f;

    public int tapCount => 0;

    public iPhoneTouchPhase phase => iPhoneTouchPhase.Began;
  }
}
